Not entirely and I feel like the physics could be a bit better but overall it’s satisfying enough. The way the ships move is also very familiar to those old games. The classics are all here with notable exception of the B-Wing which I really want to fly sometime. Double front or double back shields from the movies? That was there and it’s here too.īoth sides have an equal number of ships with some asymmetry in terms of characteristics but overall everything feels well balanced between the Rebel Allian… ahem… New Republic and Imperials (this is set after the events of Return of the Jedi after all). Space combat was fast and sometimes brutal with targeting systems and power management to consider. The best thing about those games was their hardcore attention to gameplay. It’s been many years since I played those games but this feels very similar but with a big graphical boost. It is the closest thing to X-Wing and TIE Fighter as I can remember. There are several things that I already like quite a bit about Star Wars Squadrons. It’s almost indescribable what makes something feel like you’re watching or in Star Wars but I can report back as a fan of the movies from a young age that this is Star Wars. And it just adds atmosphere in an incredible way. While you’re doing this, there are large numbers of characters walking around, working on things, talking and having conversations that are barely perceptible but all there. While getting ready for the mission you can go down to the hangar deck and interact with your ship – making cosmetic and systems modifications. In multiplayer, the waiting room places you and your four fellow pilots standing around a holographic table (an interactive one that you can watch a briefing on how things work in the game mode you’re playing). I’ll likely write a full review later so I can save some of my thoughts for then but I did want to say that I appreciate the effort that went into creating several scenes in the game that show hangars and briefing rooms. From the look and feel of the ships to the audio design to the subtle and not so subtle film grain that they are placing on top of the scene, it all just fits together in a very “Star Wars” fashion. The folks at Motive Studios have done a great job of making the game feel like Star Wars. More on that in a moment but let’s talk about the game itself. When I load up a game like Star Wars Squadrons, particularly after the developers have talked about full HOTAS support, I’m looking to make use of my flight sim gear as much as possible. In more recent times, as any regular readers here will know, I’m all in on more realistic aviation simulations from the new Microsoft Flight Simulator to the intense combat of DCS World and IL-2: Great Battles. I’m writing about Star Wars squadrons both as a fan of the old Lucas Arts X-Wing and TIE Fighter series of games (including X-Wing vs TIE Fighter) that I played in the 90’s as well as a fan of other space combat games stretching back from Wing Commander and all the way up to Descent: FreeSpace. I’ve found quite a bit of crossover between the more serious side of flight simming and people who enjoy a good Star Wars game – especially one that puts us in the cockpit of an X-Wing or TIE Fighter. Last night I had a few hours with the new Star Wars Squadrons game from EA and I thought I would write a bit about my experiences with the title from the perspective of a flight simmer.
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